That time is if 1 worker did the entire project by him/her self and made all the items. it shows you how much time it will take given the tools your have selected. Of course eventually, you get to where you are working multiple projects and the goal is to keep all your workers working and all your tools and benches producing ALL the time, so there is a point where this rule goes out the window as well.ĩ) In the project planning window. and that is another point, always repair all your tools/benches before you start the next project! Now, there is of course a trade off because they worse the bench, the slower the production, but if you can do your repairs between projects you are much better off. When you tell them to repair a tool or bench, it takes workers away from what they are doing to repair them. If they still have a tinge of green, you are fine. don't constantly be repairing your tools and benches. pay attention, don't have tools spread all over.ĭ) specialists are important, but don't make everyone a specialist.Į) in my factories, I have almost twice as many haulers as workers.Ĩ) Here's one that is hard for me. now this gets into intermediate play but here goes:Ī) Its better to have several small break rooms than one big one.ī) Have tool/controller storage zones one for IN and one for DONE.Ĭ) tool grouping is important. You're being charged rent for the land you use, and it goes to your bottom line just as surely as salaries do.ħ) Keep you workers at their work stations. no.Ħ) Don't buy a tool, bench or expand your plant size until you need it. Later you can ignore this rule, but for the first 10 levels. Only do the client projects when you can afford to basically break even.ĥ) If that phone rings, and one of the clients wants to to take a job while you are working on another client's job. they make you points to level, they do not make you any real money. when in fact that was cash you needed to tide you over until you got the money for the project you are currently working on.Ĥ) Those client projects. later you can ignore this rule, but in the early game it is so easy to think, hey I'll buy this item or this plot. if a market is dropping, then only make 5, if the market is on the upswing then make 15.ģ) Make it a rule to NEVER spend money while you are producing a project. till the market doesn't want anymore.Ģ) One of the first things you need to get is the skill that allows your to predict the market. buy that one tool and then make 5 of those, if it all goes well, make 10, if that goes well make 15. Then, look at what other item might be on the market you can make with the plastic press and another tool or workbench. And then keep making 15 until the market doesn't want any more. Don't go for the most expensive item (those require more tools).įor example, get a plastic press and an assembly bench, and just make the sandlot bucket and shovel set. and make the most basic item with demand on the market. Here are my tips:ġ) Get a tool, or two and an assembly bench. When you play the game without the tutorial you have to earn that money.
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